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		<h1>[name]</h1>

		<div class="desc">A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
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		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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		Creates a new [name].
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		<h2>Properties</h2>


		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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		[page:String url] — required<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
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		Begin loading from url and call onLoad with the parsed response content.
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		<h3>[method:Object3D parse]( [page:Object json] )</h3>
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		[page:Object json] — required. The JSON source to parse<br />
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		Parse a <em>JSON</em> content and return a threejs object.
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		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
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		[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
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		<h2>Example</h2>

		<code>
		// instantiate a loader
		var loader = new THREE.ObjectLoader();

		// assuming we loaded a JSON structure from elsewhere
		var object = loader.parse( a_json_object );

		scene.add( object );
		</code>

		[example:webgl_loader_msgpack]


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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